![]() You can also use wall breakers to pave way for giants. ![]() The Purpose of Archers is to destroy buildings behind the walls. Here we will be using archers instead of barbarians. Town Hall 3 Attack Strategies Army 4 GiArch (3-4 Giants, 0-2 wallbreaker, 51 Archers Training time 14 min 12 sec Training cost 4710) If you want to reduce your army cost then don’t use them at all. Even though your giants are just at level 1 but still they are powerful enough to handle the damage of mortar, cannons, and archer tower at TH3. Gibb can be a really solid army for TH 3. Town Hall 3 Attack Strategies Army 3 GiBarb (3-4 Giants, 0-2 wall breakers, 51 Barbarians Training Time 12 min 30 seconds, Training Cost 3180 Elixir) Barbarians can be used to track and lock mortar while archers can be used to destroy it. This army composition is especially useful when the opponent has well-protected mortar behind walls. We have already told you how good the BARCH attack could be at lower town halls.Īt Town Hall 3 to you can use BARCH. Town Hall 3 Attack Strategies Army 2 BARCH (40 Barbarians 35 Archers – Training Time 12 Minutes 40 Seconds, Total cost 3000 Elixir)īARCH is not a new army for you. However, i have seen many people with even great base layout at town hall 2. Barbarians are the perfect army for such open bases. ![]() While Mortar can take out multiple barbarians in one go but still if you deployed them in several groups then barbarians can over-whelm mortar and easily destroy the whole base.Īt town hall 3 you will still find many bases that don’t have properly used walls. It is still very cost-effective and powerful. Our successful army of All Barbarians will thrive on Town Hall 3 too. Town Hall 3 Attack Strategies Army 1 All Barbarians (12 Minutes Training Time, Total Cost 2100 Elixir) You can also use the “Previous army” quick train option to train the army of the last attack. This means you can save your army compositions and click on the train so that your whole army goes for training in one go. There is no benefit in deploying the whole army.Īnother cool thing about TH 3 is that now the Quick Train tab is open for you. If you can perfectly score 3 by using just half of the troops then use half only. I would advise you to not use all your troops in the attack. This is a huge number for TH 3 as by proper deployment we can overkill any given base. Town Hall 3 Troops statsĪt TH 3 we have two army camps at level 3 thereby increasing our total army to 70 troops. On higher town hall levels you will also encounter giant bombs and other traps so keeping the deployment method in check can help you in long run. One ground rule that you can start following from town hall 3 is that never deploy more than 5 troops in one group. This is the reason why not only does your army composition matter but from now on your troop deployment method too will impact the outcome of the attack. If your opponent base has a well-protected mortar then it can easily take out any army combination of Town hall 3 attacks. Due to its splash damage ability, it is not wise to deploy the army as one single group. Mortar has a Damage per second of 4 and hit points 400. Splash Damage means that when the bomb launched by mortar lands on the ground it kills/damages are nearby troops in 1 tile range. A Mortar attacks any ground troop between 4 to 11 tile ranges. (3-4 Giants, 0-2 wallbreaker, 51 Archers Training time 14 min 12 sec Training cost 4710)Īt town hall 3 we unlock Mortar which is a long-range splash damage defense.Town Hall 3 Attack Strategies Army 4 GiArch.(3-4 Giants, 0-2 wall breakers, 51 Barbarians Training Time 12 min 30 seconds, Training Cost 3180 Elixir).Town Hall 3 Attack Strategies Army 3 GiBarb. ![]()
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